Tuesday, March 15, 2011

Easier iPhone games

I realize that iPhone games aren't made to be particularly difficult. Just the opposite actually, most games are made to be a bit simple and repetitive. Their focus is on having you enjoy yourself as quick as possible, since odds are you're waiting at a bus stop, or standing in line to get on the bus, or on the bus that's not going anywhere in traffic. You don't have time for a deep, involved game that takes time to learn or skill to use.

And yet, Angry Birds is a skill based game that takes time to learn and get good at, mostly from trial and error. Cut the Rope requires you give some of the puzzles serious thought, others require quick reflexes. Doodle Jump requires persistence and a quick reaction time. These games are fun, but no doubt are alienating those with a lack of coordination, or only a few seconds to spare instead of minutes.

So, behold! My list of even easier iPhone games:

(Side note: I had intended to make mock screenshots of these games, but with all the other things I have to do this month, I'll just let you imagine them.)

Indifferent Birds
Some pigs stole these birds' eggs! But they don't seem too worried about it. Gameplay is like Angry Birds, but without a slingshot. Just after about 3 seconds in to each level, the birds shrug and walk away, and you get 3 stars.

Big Wings
This bird has always dreamed of flying. Thankfully, he has pretty big wings, so flying is effortless for him. Gameplay is just like Tiny Wings, but you don't have to worry about all that pesky swooping on the hills. You just gracefully fly from island to island, always escaping the sunset.

Leave The Rope Alone
Om Nom is a cute monster who wants candy. Thankfully, there's a bag of candy right next to him. So he eats candy. Also, there is a rope. Just don't touch it and you'll do fine.

Zero Blade
A scenic castle is seen in the distance as our hero stands at the edge of a cliff, pondering his fate. In an ancient dialog, he says "Father, I will avenge you." Then the camera pans a bit further back and we see his father standing next to him. "That's nonsense. Stop this dungeons and dragons fantasy, go inside and do your homework," he commands. "Yes sir," replies our hero. The End.

Doodle Stand
A Doodle guy stands in a wide variety of environments, including the Jungle and space. There are monsters floating above, but since he's not jumping, there's no chance he'd hit them.

Ground Control
Instead of managing planes trying to land, you have to manage planes who want to take off. The planes stay where they are unless you tell them to go somewhere. And they're not stupid; they'll out on the brakes if you try and make them drive in to each other. All you have to do is get them in line for takeoff.

Fruit Space Marine
Ninjas may need to be stealthy and work with weapons that silently slice to cause harm to their victims. Space Marines not only have guns, but they don't have to deal with pesky gravity. Fruit slowly floats on the screen, and you tap it to fill it full of holes from your semi-automatic weapon.


Hopefully someone will go ahead and make these games, so we can see iPhone games expand to even more casual gamers. Someone just taking one of these ideas and building it would be payment enough.

Unless you make it big, in which case I want 30%.

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